Posted: November 23, 2009 in Wallpapers
Tags: load screen
Click to Enlarge
Couldn’t resist myself from posting this here. 😀
just letting everyone know that the next version will have an updated loadscreen. edits are mainly cosmetic, nothing major. so look out for it in the next release..
Also, I finally got to painting single heroes of DOTA, (epic battles are way too tiring ) which are much more fun to do.
Who better to kickstart it than Traxex the Drow Ranger.
She is one of the most iconic heroes in Dota. also partly due to Icefrog’s unhealthy obsession with her…
(haha, just kidding Ice)
YaY! Also, find out the Icefrog in this picture. 😛
Just hit the Read More button. 😛 Read the rest of this entry »
Posted: October 9, 2009 in Uncategorized
It seems like the moment I always feared of has finally arrived. I need to stop blogging and playing DotA. I have an important exam to take care of… an exam that’ll decide my future life…
I’m feeling pathetic at the moment but this is for the good, right guys? It’s not that I’ll never blog again but yeah, it’ll be a nice long pause. 😦
I know if I prepare for the exam with my heart, I’ll rock it. 🙂
Thanks for sticking with me this while (antiweltteilchen needs to be specially mentioned here 😛 ) and good luck with your life!
I Love You all and I LOVE DOTA!
ICQ Number: 560734447 … add me, I’m still available 😉
——— Read the rest of this entry »
Posted: October 6, 2009 in Icefrog
Tags: 6.64, 6.65, Valve
Well, Icefrog’s leading a Valve team now, no wonder DotA will be an FPS game soon… LOLZ. Just Kiddin. But I wonder how will Icefrog benefit DotA working with Valve’s team. :S
More to the news 6.64 would just be on game balancing while 6.65 will include some new heroes with some remakes (I wonder who’s turn is it now??? Alchemist? Weaver? no idea….)
Taken from Icefrog’s Blog… Read the rest of this entry »
Miniguide to Demolish based abilities
used by Quelling Blade & level 4 Spirit Bear. Read to find out how some heroes ‘extra’ benefit out of Quelling Blade. (Some people also call this bug 😛 ) Read the rest of this entry »