A member at the playdota forums (i_play_dota) brought brought into light a design problem with ‘Phase Boots’ & ‘Armlet of Mordiggan’.
[Written for v6.63. This is now implemented in v6.63b]
OK, so it’s not really a bug, but rather a design problem. When you’re trying to build an armlet and you have boots in your inventory, you automatically get phase boots whether you want them or not (unless you remove the boots).
What I want:
What I get:
A solution would be to make phase boots disassemblable at the circle/crow (they’re not ), or to make them require a recipe. Feel free to suggest/implement other solutions.
I know I can avoid this by dropping the boots, but it’s a pain to have to remember to do that! If I forget, I’m completely screwed because I forgot some mechanical detail, not because I played badly.
Now Icefrog has come up with a solution and is asking to comment on it.
I am considering the following recipe change for Armlet as a solution to the frequent concerns players have been having with regards to the conflicting recipes with Phase Boots.
Helm + Gloves + Blades (500) + Recipe (900)
Helm + Gloves + Recipe (500) + Quarterstaff (900)
It seems like the more straightforward solution to the issue without requiring users to carry an extra recipe for phase or run home to disassemble.
What do you guys think?
So, what do you guys think???
Tell the world about this!