This post contains many facts concerning Sentinel Agility Heroes. These facts are unknown to many and having a knowledge of them improves the player’s game-play and helps him get out of sticky situations. I hope you enjoy it. 🙂
But before reading the rest, lets have a poll…
My personal favourite is Mirana but I have a feeling Troll would lead.
Has the lowest base attack time of all the heroes. i.e. he will attack at a faster rate than another hero with same total agility and attack speed increase items. (except some shape-shifted heroes)
Deals 0.6 damage per point of mana burnt. This means you will deal 0 extra damage to units with 0 mana. [Same goes for mana burning necronomicon while diffusal blade deals 1 damage per point of mana burned]
Deals normal(physical) damage.
Blocked by magical immunity.
If you used Blink to teleport to a distance over the maximum range, you’ll be teleported 4/5 of the maximum range instead.
You can use Blink to dodge some incoming projectiles.
Blink has a 0.33 seconds teleportation delay.
Stacks with spell resistance items.
Stuns the enemy for 0.1/0.2/0.3 secs.
Damage is calculated based of the primary targets mana, but applied to all enemies within the AoE.
Even if the target dodges mana void (like by phase shift/astral imprisonment/etc.), nearby units still get damaged.
Grants vision in a 450 AoE at the area targeted for 1.5/2.0/2.5/3.0 seconds.
Slows by 15%/20%/25%/30% for 2 secs.
Deals 30% damage to buildings = Net 30/60/90/120 damage to buildings.
Physical damage type.
Works on allied creeps.
Headshot is considered ranged bash but the ministun is blocked by magical immunity.
0.01/0.1/0.2/0.2 mini-stun duration.
Level 3 and 4 of this skill allow Kardel to out-range towers.
Casting Range 1500/2000/2500.
Has a ministun which is not blocked by spell immunity.
When you’re invisible and you cast Assassinate, you will remain invisible until the last moment before your bullet fires.
Assassinate has a semi-true sight effect, which means you can target a wind walking away hero and it will still hit him. Note that neither you nor your allies can see the enemy, only the spell does.
Only allies can see the crosshair on target.
The shared vision provided by assassinate can be used for allies to attack the target in the time assassinate is used (rather short), just like strygwyr’s thirst. Also, assassinate can be dodged by invisibility if the target gets invisible after the projectile has been fired.
Yurnero attacks units while in Bladefury. His attacks deal 0 damage to all affected units and full attack damage to all unaffected units and buildings (exclude units like Mud Golem which don’t get hit by spell damage… they get 0 damage from bladefury and yurnero does not normal attack them when spinning). Orb Effects, Bashes and Cleave still take effect in these attacks.
Yurnero may Teleport while in Blade Fury.
You can also use Blade Fury while teleporting without canceling the teleportation if teleporting with Boots of Travel.
Blade Fury deals magical damage.
Yurnero, the Juggernaut’s Blade Fury will not damage Mechanical units, Ethereal units, or buildings. If Blade Fury is not damaging a unit, Yurnero can attack that unit (or building) while under the effect of Blade Fury.
Doesn’t heal mechanical units.
The first slash has a ministun.
Each slash deals 150-250 damage, with interval of 0.4 secs.
If Yurnero’s attack speed is high enough, he attacks in between slashes! Normal properties apply to these attacks. Also, Slashes cannot be evaded while in between attacks can be evaded.
You can use items while Omnislashing!
Deals physical damage.
Spells last on Spirit bear as they last on heroes.
If the Spirit Bear dies, it takes (100*skill level) mixed damage from the unit that killed Spirit Bear.
Demolish ability gives 60% extra damage to spirit bear against buildings.
Rabid affects Druid and Spirit Bear without targeting required.
True form grants extra hit points, extra attack speed and armor.
Lucent Beam possesses a mini-stun of 0.01/0.1/0.3/0.6 seconds.
Glaives override feedback, eye of skadi, corruption, maim, chain lightning. (Glaives override feedback and skadi. For others the attack gets disabled (excluding lifesteal))
Lunar aura does not increase damage from raw damage items.
Beams deals damage according to Lucent Beam Skill level.
Do not deal mini-stun.
Beams will stop if Luna is killed.
Does not hit invisible enemies.
Casting range is 1000 at all levels while AoE is 280.
Morphling is invulnerable while in Waveform, so he can evade attacks and some spells if timed correctly.
Casting Range 600/700/800/900.
Has 100-300 knockback distance.
If Morphling has equal STR and AGI, both effects will apply.
Deals physical damage(AGI).
After recent versions it always uses knockback and damage, how much depends on the ratio of strength and agility of morph.
The replicate deals 50% damage and receives 100% damage.
Cannot target self.
You can “Morph Replicate” to instantaneously take it’s position.
Mirror Image grants 0.3 sec invulnerability.
Many buffs/debuffs are removed from slithice when she uses this skill. (Any purgeable buff)
Ensnare can target and disable spell immune units.
Dispels non combat consumables like Sapphire Water.
You can get rid of Ensnare using Ghost Scepter!
[Song of the Siren]
Sleep can be removed by purge.
Does not affect spell immune units.
Gives vision of affected units.
Aoe of Song of Siren = 1000/1500/2000
Kraken Shell can remove it
Q. Is there some list of buffs/debuffs which are removed when using Mirror Image?
All Illusions produced by skill deal 25% damage and take 400% damage.
Spirit Lance cannot be evaded by Blink/Windwalk.
Priestess of the Moon
For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
Invisible enemies will not be stunned but will still be damaged.
Linken’s Sphere blocks the stun but not its damage.
Leap uses a 0.01 second Wind Walk to dodge any projectiles currently en route to Mirana. This can be used to dodge projectiles but will not work if the enemy has true sight.
Stop auto-attacking allies.
Magic immune allies are also affected.
Smoke Screen does not silence castable items.
Deals physical damage.
Always teleports riki to target’s rear.
Cannot dodge projectiles.
Although animation is shown for illusions also but they do not deal extra damage.
Bonus damage from backstab cannot be evaded.
He is revealed when silenced (But not by soulburn or cloud based abilities)
Riki stops auto-attacking!
Jah’rakal gains the following effects while on Berserker Rage:
+20 Movespeed, +30 Movespeed at level 4
Turns his BAT to 1.55
+100 Hit Points
The Bash goes through magical immunity.
Maximum of 100% Increased Attack Speed (IAS)
If Troll changes target it’s rage counter drops to half of where is was.
Does not affect Illusions.
Special Thanks to antiweltteilchen.