Vengeful Spirit

Posted: July 29, 2009 in Heroes, Vengeful Spirit - The Shendelzare Silkwood


Vengeful Spirit – Shendelzare Silkwood
This blog post has been written for ver. 6.61b


Magic Missile

A magic missile is thrown at an enemy unit, causing damage.Stuns for 1.75 seconds.
Mana Cost: 95/110/125/140
Cooldown: 10 secs
Casting Range: 500
Damage Dealt: 100/175/250/325 (Magical)

Advanced Mechanics
– Full effect on a unit in “Ghost” form (Target unit takes 44% extra damage if Ghost Scepter is activated.)
– Casting range is 500 and range buffer is 300 i.e. if the target gets out of 800 range before the projectile is launched, the spell casting will stop.
– Projectile speed is 1250.
Can be dodged by blink.


Wave of Terror

Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Mana Cost: 40
Cooldown: 15 secs
Casting Range: 1400
AoE: 500
Duration: 20 secs
Armor Reduction: 2/3/4/5
Damage: 25/50/75/100 (Magical)

Advanced Mechanics:
– Does not decrease raw damage from items.
– Gives vision as it moves forward.
The duration of vision is 3 secs.
– Use vision for nether swap.


Command Aura

Increases her and nearby units’ damage
AoE: 900
Cooldown: Passive
Effect: Increases 12%/20%/28%/36% damage.

Advanced Mechanics
– 900 AoE
– Does not increase damage from raw damage items.
If Vengeful is invisible, it will affect no other unit except herself.


Nether Swap

Instantaneously swaps positions with the target hero.
Mana Cost: 100/150/200
Cooldown: 45 secs.
Casting Range: 600/900/1200

Advanced Mechanics:
– Has a ministun… interrupts channeling. Stops channeling of allies also.
– You can swap a unit inside Chronosphere.
– Cancelled by Linken’s Sphere.
– Aghanim Scepter reduces cooldown to 10 secs.
Destroy all trees within a 300 AoE of Vengeful and Target.
Goes through magical immunity (Doesn’t care if the unit is avatared)
– Nether Strike can negate Panda’s primal split and Spiritbreaker’s nether strike if used just before he uses it.

Tips on Vengeful (provided by the -tips command)
– Cheap items such as Bracers, Bottle and Magic Stick help give Vengeful Spirit what she needs to use Magic Missile and Swap safely and frequently.
– By getting Magic Missile first, Vengeful Spirit should take advantage of this powerful stun by moving around the map instead of simply farming in a lane.
– It sometimes a good idea to save the Command Aura for later in the game when it will give your team more damage.
– Wave of Terror is used to provide sight, giving you vision over an area or providing an opportunity to use Swap.
– Swap will allow you to isolate a key hero on their team, sometimes your sacrifice is needed to win the battle and maybe even the game.

References/Thankful people:
– playdota.com
– antiweltteilchen
– Robzor

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