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		<title>Random Secrets v3.0 (for v6.68c)</title>
		<link>http://dotasecrets.wordpress.com/2010/08/10/random-secrets-v3-0-for-v6-68c/</link>
		<comments>http://dotasecrets.wordpress.com/2010/08/10/random-secrets-v3-0-for-v6-68c/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 07:31:41 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Advanced Mechanics]]></category>
		<category><![CDATA[Random Secrets]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=910</guid>
		<description><![CDATA[- Nevermore souls do not add for killing enemy with his ulti (Requiem of Souls). - Diffusal&#8217;s Purge can be used to destroy Gyrocopter&#8217;s Homing Missile. - Ghost Scepter, if activated after getting hit by Venomancer&#8217;s Poison Nova, removes it completely. If the Scepter was activated before getting hit by Poison Nova, the damage gets [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=910&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg"><img class="alignleft size-full wp-image-556" title="DotA Secrets Feed" src="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg?w=614" alt=""   /></a>- Nevermore souls do not add for killing enemy with his ulti (Requiem of Souls).</p>
<p style="text-align:justify;">- Diffusal&#8217;s Purge can be used to destroy Gyrocopter&#8217;s Homing Missile.</p>
<p style="text-align:justify;">- Ghost Scepter, if activated after getting hit by Venomancer&#8217;s Poison Nova, removes it completely. If the Scepter was activated before getting hit by Poison Nova, the damage gets amplified.</p>
<p style="text-align:justify;">- Enigma&#8217;s Black Hole can stop the enemy fountain.</p>
<p style="text-align:justify;">- Ghost Form can avoid Techies&#8217; land mines and suicide damage.</p>
<p style="text-align:justify;">- Nortrom can steal enemy intelligence even when his opponent&#8217;s INT falls to zero. (thereby giving him -1, -2&#8230; INT)</p>
<p style="text-align:justify;">- Rylai&#8217;s aura stops working when she is invisible.</p>
<p style="text-align:justify;">- [Morphling] Right Clicking somewhere while in waveform distorts the waveform while <span style="text-decoration:underline;">elongating</span> it.</p>
<p style="text-align:justify;">- You can use items while in Omnislash. eg. dagon, orchid malevolance, healing salve, etc.</p>
<p style="text-align:justify;">Bye Bye for now&#8230; <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<br />Filed under: <a href='http://dotasecrets.wordpress.com/category/advanced-mechanics/'>Advanced Mechanics</a> Tagged: <a href='http://dotasecrets.wordpress.com/tag/random-secrets/'>Random Secrets</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/910/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=910&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>11</slash:comments>
	
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			<media:title type="html">Phoenix</media:title>
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		<title>Bye Bye DotA Secrets!</title>
		<link>http://dotasecrets.wordpress.com/2010/05/13/bye-bye-dota-secrets/</link>
		<comments>http://dotasecrets.wordpress.com/2010/05/13/bye-bye-dota-secrets/#comments</comments>
		<pubDate>Thu, 13 May 2010 11:47:02 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=899</guid>
		<description><![CDATA[Hello Everyone, this is the second time I&#8217;m leaving this blog. But unlike last time, this once I know I won&#8217;t be back because I&#8217;m leaving DotA as a whole. My college life will be over soon and then I&#8217;ve to take care of a real-life job and the small time I would squeeze out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=899&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone, this is the second time I&#8217;m leaving this blog. But unlike <a href="http://dotasecrets.wordpress.com/2009/10/09/good-luck-everyone/" target="_blank">last time</a>, this once I know I won&#8217;t be back because I&#8217;m leaving DotA as a whole. My college life will be over soon and then I&#8217;ve to take care of a real-life job and the small time I would squeeze out I would like to share that with my family and other friends instead of DotA. I know you people would understand. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thank you all for sticking with me all this time. Good Bye everyone! Have Fun &amp; Take Care!</p>
<p>Rohan &#8216;Phoenix&#8217; Gupta<br />
I LOOVVVEEEE DOTAAAAAAAAAAAAAAAAAA&#8230;&#8230;&#8230;&#8230;.</p>
<br />Filed under: <a href='http://dotasecrets.wordpress.com/category/uncategorized/'>Uncategorized</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/899/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=899&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Phoenix</media:title>
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		<title>Random Secrets v2.1 (for v6.66b)</title>
		<link>http://dotasecrets.wordpress.com/2010/03/24/random-secrets-v2-0-for-v6-66b/</link>
		<comments>http://dotasecrets.wordpress.com/2010/03/24/random-secrets-v2-0-for-v6-66b/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 16:19:39 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Advanced Mechanics]]></category>
		<category><![CDATA[Random Secrets]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=884</guid>
		<description><![CDATA[Here are a few more random dota facts&#8230; - Nortrom&#8217;s Last Word gets disabled if he himself is silenced. In other words, if Nortrom is silenced, he won&#8217;t be able to silence other&#8217;s with his Last Word. - Manually casting orb spells have greater range than auto-casting them. - You can buy items while teleporting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=884&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg"><img class="alignleft size-full wp-image-556" title="DotA Secrets Feed" src="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg?w=614" alt=""   /></a>Here are a few more random dota facts&#8230;</p>
<p style="text-align:justify;">- Nortrom&#8217;s Last Word gets disabled if he himself is silenced. In other words, if Nortrom is silenced, he won&#8217;t be able to silence other&#8217;s with his Last Word.</p>
<p style="text-align:justify;">- Manually casting orb spells have greater range than auto-casting them.</p>
<p style="text-align:justify;">- You can buy items while teleporting without breaking the channel.</p>
<p style="text-align:justify;">- Assault Cuirass&#8217;s +/- armor aura works on buildings!</p>
<p style="text-align:justify;">- You can use lothar&#8217;s edge while channeling spells without breaking the channel.</p>
<p style="text-align:justify;">- Your allies can teleport on Undying&#8217;s Tombstone.</p>
<p style="text-align:justify;">- <span style="text-decoration:line-through;">Glyph works on Undying&#8217;s Tombstone</span>. Fixed in 6.64</p>
<p style="text-align:justify;">- While Glyph is activated every hit deals 1 dmg. to buildings</p>
<p style="text-align:justify;">- Axe gets extra 0.01 mana regen because counter helix is based off brilliance aura.</p>
<p style="text-align:justify;">- This can also be attributed as just a coincidence but the two heroes introduced in 6.66 were based off the <strong>Icefrog</strong> concept&#8230; <strong>Ancient Apparition (Ice) + Slark (Frog) == Icefrog!</strong> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align:justify;">Stay connected for more! <a href="http://feeds.feedburner.com/dotasecrets" target="_blank">Subscribe to posts</a> or<a href="http://www.twitter.com/dotasecrets" target="_blank"> Follow me on Twitter</a>.</p>
<p style="text-align:justify;">Special Thanks to Antiweltteilchen<br />
Thanks to Luminous48 for corrections.</p>
<br />Filed under: <a href='http://dotasecrets.wordpress.com/category/advanced-mechanics/'>Advanced Mechanics</a> Tagged: <a href='http://dotasecrets.wordpress.com/tag/random-secrets/'>Random Secrets</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/884/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/884/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/884/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/884/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/884/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/884/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/884/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/884/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=884&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Phoenix</media:title>
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		<title>Random Secrets v1.0 (for v6.66b)</title>
		<link>http://dotasecrets.wordpress.com/2010/02/22/random-secrets-v1-0-for-v6-66b/</link>
		<comments>http://dotasecrets.wordpress.com/2010/02/22/random-secrets-v1-0-for-v6-66b/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 14:08:32 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Advanced Mechanics]]></category>
		<category><![CDATA[Random Secrets]]></category>

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		<description><![CDATA[I'm planning to give away random dota facts from time to time. You'll find many of these on the official website's front page or some might be taken from my old entries so... enjoy! :D

Note than I'll change the title of this post to v1.1, v1.2 and so on whenever I update it. :)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=880&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg"><img class="alignleft size-full wp-image-556" title="DotA Secrets Feed" src="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg?w=614" alt=""   /></a>I&#8217;m planning to give away random dota facts from time to time. You&#8217;ll find many of these on the <a href="http://www.playdota.com/" target="_blank">official website&#8217;s</a> front page or some might be taken from my old entries so&#8230; enjoy! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Note than I&#8217;ll change the title of this post to v1.1, v1.2 and so on whenever I update it. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Both the Illusion rune and the Double Damage rune will NOT affect your hero when you&#8217;re magic immune (beware BKB and N&#8217;aix users!)</p>
<p>- Zeus&#8217; Thundergod&#8217;s Wrath does not damage isolated invisible enemies but you&#8217;ll gain the vision of them for a few seconds. [Vision of the place where the enemy was when spell was used]</p>
<p>- If a unit bottles a rune, and still has that rune 1:59 minutes after bottling, and becomes Doomed, Astral-Imprisoned or somehow paused, they will not use the rune and will instead drop it at their current position.<span id="more-880"></span></p>
<p>- When using Mirana&#8217;s leap there is a 0.001 second windwalk in the beginning of the animation, therefore it can be used to dodge any oncomming projectile if the enemy does not have true sight on you.</p>
<p>- Eye of Skadi, Quelling Blade, Stout Shield, and Poor Man&#8217;s Shield do a check to see if the carrying hero is ranged or melee at the moment the item is picked up/bought, and the item will be in either ranged or melee form. If a melee hero changes to ranged, or viceversa, the item will remain with it&#8217;s melee stats.This is not true for Cranium Basher thou, since the check is done at the moment of proc.</p>
<p>- Fog of war updates every .4 seconds. So if you blink into the fog and use echo slam/Qop scream/heat seeking missle too early, it you can miss due to the fact you haven&#8217;t seen the enemy yet.</p>
<p>- You are able to use Wind Walk while teleporting using Boots of Travel, and will show up at your destination invisible.</p>
<p>- Storm Spirit can use spells during Ball Lightning. This includes Static Remnant or you could even use Ball Lightning during Ball Lightning!</p>
<p>- Treant Protector is the only hero that can force towers/buildings to regenerate using living armor. It also gives extra armor to the building for the duration.</p>
<p>Stay connected for more! <a href="http://feeds.feedburner.com/dotasecrets" target="_blank">Subscribe to posts</a> or<a href="http://www.twitter.com/dotasecrets" target="_blank"> Follow me on Twitter</a>.</p>
<br />Filed under: <a href='http://dotasecrets.wordpress.com/category/advanced-mechanics/'>Advanced Mechanics</a> Tagged: <a href='http://dotasecrets.wordpress.com/tag/random-secrets/'>Random Secrets</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/880/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/880/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/880/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/880/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/880/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/880/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/880/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=880&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Difference between Hardcoded &amp; Triggered spells</title>
		<link>http://dotasecrets.wordpress.com/2010/02/07/difference-between-hardcoded-triggered-spells/</link>
		<comments>http://dotasecrets.wordpress.com/2010/02/07/difference-between-hardcoded-triggered-spells/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 19:58:18 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Advanced Mechanics]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=870</guid>
		<description><![CDATA[Just wanted to share this insightful article by Robzor @ dota-allstars.com. (for DotA Mechanic lovers) The Warcraft 3 World Editor contains a set of spells which are referred to as Hardcoded Spells, these were produced by Blizzard and are used in the campaign as well as ladder games. These are your typical Storm Bolt/Carrion Swarm/Shockwave/Hex/etc [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=870&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">Just wanted to share this insightful article by Robzor @ dota-allstars.com. (for DotA Mechanic lovers)</p>
<p style="text-align:justify;">The Warcraft 3 World Editor contains a set of spells which are referred to as Hardcoded Spells, these were produced by Blizzard and are used in the campaign as well as ladder games. These are your typical Storm Bolt/Carrion Swarm/Shockwave/Hex/etc spells.<span id="more-870"></span></p>
<p>The problem with these spells is that they are not highly customizable, each and every only contains a few ability specific data fields which allow you to alter things such as AoE, cast range, stun duration, damage and cooldown. Most of the ability, and the mechanics behind it, can not be altered through making these simple changes within the World Editor. This is where the triggers come in. The World Editor also comes with the ability to trigger spells, either through GUI or a programming language called JASS. This is an event based system which performs specified actions specified by the map maker, the action could be anything such as giving a unit experience, removing a unit from the game, creating a new unit, make unit X damage unit Y for Z damage or removing fog of war.</p>
<p>As I said these triggers, or functions, runs when a special event occurs, a great example being if a specific Storm Bolt ability is being cast then you also want to slow the target unit; The Storm Bolt is casted and you now want to apply a slow, which the hardcoded Storm Bolt ability can not do. In order to be able to slow the target you now want to create a dummy unit which has a Slow ability, then when the Storm Bolt is cast you create this dummy unit which is ordered to cast Slow on the target. This makes it seem, to the average user, as if the unit was stunned, damaged and slowed by the spell cast.</p>
<p>What&#8217;s important to remember is that not all triggers need dummy units to work as they are intended to, it completely depends on the nature of the spell you want to produce; Starfall makes use of no dummy units, it just adds all units within a 600 range of Priestess of the Moon to a group and decides that Mirana shall damage all of these units for 75/150/225/300 damage. No dummy units used, goal achieved.</p>
<p>So, the few things to keep in mind;</p>
<ul style="text-align:justify;">
<li>Hardcoded abilities are always produced by Blizzard. This also means that the spell is less likely to malfunction, but if it does malfunction in any way the chance that you will be able to fix the error on your own is close to nil unless you find a triggered workaround.</li>
<li>Triggers do not necessarily make use of dummy units, but sometimes it is required to complete the task at hand.</li>
<li>Triggers are in some cases very limited, they can not achieve everything we would like them to due to limitations within the JASS coding.</li>
<li>Even though I said that there are two ways to produce triggers (GUI/JASS) the superior one in all cases is JASS, although it is harder to learn unless you&#8217;re familiar with programming.</li>
</ul>
<p style="text-align:justify;">
That should cover everything you need to know about the basics as to distinguish what defines a triggered ability from those hardcoded ones made by Blizzard.</p>
<h4 style="text-align:justify;">Credits</h4>
<p style="text-align:justify;">Robzor</p>
<br />Filed under: <a href='http://dotasecrets.wordpress.com/category/advanced-mechanics/'>Advanced Mechanics</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/870/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=870&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Differences between 6.64 and 6.65 loadscreens!</title>
		<link>http://dotasecrets.wordpress.com/2009/12/26/664difference665/</link>
		<comments>http://dotasecrets.wordpress.com/2009/12/26/664difference665/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 06:07:17 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Wallpapers]]></category>
		<category><![CDATA[6.65]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[load screen]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=841</guid>
		<description><![CDATA[Okay, so this more like a game I used to play as a child, finding the differences between the two images. Just give it a try, maybe you&#8217;ll get them without my help. Hint: There are 4 differences except the brightness change. Click to enlarge images&#8230; Differences 1. Enchantress looks more girly 2. Tiny&#8217;s arms [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=841&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Okay, so this more like a game I used to play as a child, finding the differences between the two images. Just give it a try, maybe you&#8217;ll get them without my help.</p>
<p>Hint: There are 4 differences except the brightness change. Click to enlarge images&#8230;</p>
<div class="wp-caption aligncenter" style="width: 110px"><a href="http://www.playdota.com/forums/attachment.php?attachmentid=8663&amp;d=1261756976"><img title="6.64 Loadscreen" src="http://www.playdota.com/forums/attachment.php?attachmentid=8663&amp;stc=1&amp;thumb=1&amp;d=1261756976" alt="" width="100" height="75" /></a><p class="wp-caption-text">6.64 Loadscreen</p></div>
<div class="wp-caption aligncenter" style="width: 110px"><a href="http://www.playdota.com/forums/attachment.php?attachmentid=8664&amp;d=1261756976"><img title="6.65 Loadscreen" src="http://www.playdota.com/forums/attachment.php?attachmentid=8664&amp;stc=1&amp;thumb=1&amp;d=1261756976" alt="" width="100" height="75" /></a><p class="wp-caption-text">6.65 Loadscreen</p></div>
<h4><span id="more-841"></span>Differences</h4>
<p>1. Enchantress looks more girly</p>
<p>2. Tiny&#8217;s arms are thicker</p>
<p>3. Chaos Knight&#8217;s horse has red eyes now</p>
<p>4. Change in Omniknight&#8217;s facial expression. He looks angry now.</p>
<p>Anyways, Kunkka didn&#8217;t add Traxex to the picture which he earlier said he would do. Also, there&#8217;s also a bug in the picture relating to actual game. Can you figure that out?</p>
<p>Hint: Relating Chaos Knight</p>
<h4>Bug</h4>
<p>Chaos knight and images have their weapons in different arms! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Do tell me if you find some other interesting thing. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<br />Posted in Wallpapers Tagged: 6.65, bug, load screen <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/841/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/841/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/841/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/841/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/841/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/841/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/841/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/841/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=841&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Phoenix</media:title>
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			<media:title type="html">6.64 Loadscreen</media:title>
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			<media:title type="html">6.65 Loadscreen</media:title>
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		<title>6.65 has an updated loadscreen</title>
		<link>http://dotasecrets.wordpress.com/2009/11/23/6-65-has-an-updated-loadscreen/</link>
		<comments>http://dotasecrets.wordpress.com/2009/11/23/6-65-has-an-updated-loadscreen/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 20:36:29 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Wallpapers]]></category>
		<category><![CDATA[load screen]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=826</guid>
		<description><![CDATA[Couldn&#8217;t resist myself from posting this here. Kunkka&#8230; Hey guys, just letting everyone know that the next version will have an updated loadscreen. edits are mainly cosmetic, nothing major. so look out for it in the next release.. Also, I finally got to painting single heroes of DOTA, (epic battles are way too tiring  ) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=826&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 190px"><a href="http://fc07.deviantart.net/fs50/f/2009/324/d/5/Traxex_by_kunkka.jpg"><img class=" " title="Traxex by Kunkka" src="http://th07.deviantart.net/fs50/300W/f/2009/324/d/5/Traxex_by_kunkka.jpg" alt="Kunkka Fan Art Traxex" width="180" height="239" /></a><p class="wp-caption-text">Click to Enlarge</p></div>
<p>Couldn&#8217;t resist myself from posting this here. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Kunkka&#8230;</p>
<blockquote>
<div id="_mcePaste">Hey guys,</div>
<div id="_mcePaste">just letting everyone know that the next version will have an updated loadscreen. edits are mainly cosmetic, nothing major. so look out for it in the next release..</div>
<div id="_mcePaste">Also, I finally got to painting single heroes of DOTA, (epic battles are way too tiring  ) which are much more fun to do.</div>
<div id="_mcePaste">Who better to kickstart it than <strong>Traxex the Drow Ranger</strong>.</div>
<div id="_mcePaste">She is one of the most iconic heroes in Dota. also partly due to Icefrog&#8217;s unhealthy obsession with her&#8230;</div>
<div id="_mcePaste">(haha, just kidding Ice)</div>
</blockquote>
<div>YaY! Also, find out the <strong>Icefrog</strong> in this picture. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </div>
<br />Posted in Wallpapers Tagged: load screen <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/826/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/826/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/826/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/826/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/826/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/826/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/826/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/826/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=826&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Traxex by Kunkka</media:title>
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		<title>Just for the Lolz: Happy Anniversary DotaSecrets!</title>
		<link>http://dotasecrets.wordpress.com/2009/10/24/just-for-the-lolz-happy-anniversary-dotasecrets/</link>
		<comments>http://dotasecrets.wordpress.com/2009/10/24/just-for-the-lolz-happy-anniversary-dotasecrets/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 13:12:59 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Advanced Mechanics]]></category>
		<category><![CDATA[Tips n Tricks]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[dota-allstars]]></category>
		<category><![CDATA[facts]]></category>
		<category><![CDATA[lol]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=786</guid>
		<description><![CDATA[Just hit the Read More button. About the Anniversary Yes, one year ago on the same day I launched dotastrats which now we know as dotasecrets (For those who don&#8217;t know, the blog can also be accessed by the address www.dotasecrets.co.nr or simply dotasecrets.co.nr). This is an important occasion for me. bla bla bla&#8230; I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=786&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-556" title="DotA Secrets Feed" src="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg?w=614" alt="DotA Secrets Feed"   />Just hit the Read More button. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> <span id="more-786"></span><br />
<strong> </strong></p>
<h2 style="text-align:right;"><strong>About the Anniversary</strong></h2>
<p style="text-align:justify;">Yes, one year ago on the same day I launched <strong>dotastrats</strong> which now we know as <strong>dotasecrets</strong> (For those who don&#8217;t know, the blog can also be accessed by the address <a href="http://dotasecrets.wordpress.com/" target="_self">www.dotasecrets.co.nr</a> or simply <strong><a href="http://dotasecrets.wordpress.com/" target="_self">dotasecrets.co.nr</a></strong>). This is an important occasion for me. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  bla bla bla&#8230; I don&#8217;t want to bore you so lets just move onto the lolz part <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  (Though I&#8217;m producing this post I&#8217;m still away from blogging&#8230; <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )</p>
<p style="text-align:justify;">[Boring Stuff: You can find the old blog <a href="http://phoenixdota.blogspot.com/" target="_blank">here</a>. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ]</p>
<h2 style="text-align:right;">Just for the lolz!</h2>
<p style="text-align:justify;">Here are a few things you could try out just for the <strong>lulz</strong>&#8230; some of these are <strong>bugs</strong>&#8230; a few of which are even <strong>useful</strong> while playing while some can be used to just ! They are taken from the Fact Competition held @ dota-allstars.com. Enjoy!</p>
<h4>Hall of Fame</h4>
<p>Winners of the competition&#8230;</p>
<p>1. Submitted by Charcoal80</p>
<blockquote><p><strong>Fun with Fountain</strong></p>
<p>There&#8217;s an easy way to camp at enemy&#8217;s fountain without the fountain retaliating. Just use CM&#8217;s Frostbite that lasts for 10s with 10s cooldown against it.</p></blockquote>
<p>2. Submitted by antiweltteilchen</p>
<blockquote><p><strong>Attack allied tower with Alchemist!</strong></p>
<span style="text-align:center; display: block;"><a href="http://dotasecrets.wordpress.com/2009/10/24/just-for-the-lolz-happy-anniversary-dotasecrets/"><img src="http://img.youtube.com/vi/hKcZVSl8c0Y/2.jpg" alt="" /></a></span>
<p>So what happens here?</p>
<p><span style="background-color:#ffffff;">Alchemist attacks a full hp allied tower which normally can&#8217;t be attacked.</span></p>
<p>The reasons why it works are the following:</p>
<p>1.) The AI issues a triggered stop command to units which attack units normally not attackable.<br />
<span style="background-color:#ffffff;">2.) Alchemist got a non-permanent transformation spell with transformation time &gt;0 and the unstoppable option.</span></p>
<p>The point: the stop command won&#8217;t work on alchemist when he is morphing because of the aforementioned unstoppable option.</p>
<p>So the events in the timeline look like that:</p>
<p>1.) Alchemist begins attacking a target (hardcoded event)<br />
<span style="background-color:#ffffff;">2.) Alchemist transforms back<br />
3.) Alchemist begins attacking a target (triggered event)<br />
4.) Stop command is issued without effect<br />
5.) Alchemist reaches damage point</span></p></blockquote>
<p>3. Submitted by Onin-</p>
<blockquote><p><strong>Kill Instantly with Lanaya</strong></p>
<p>Remember Dagon Lanaya? Why not take it a step further? If you Purge a summoned unit just after firing an attack at it, Psi Blades will deal the Purge&#8217;s 99999 damage in its AoE, instantly killing the summon and anything standing behind it.</p></blockquote>
<p>Details about the &#8216;Dagon Lanaya&#8217; can be found below in &#8216;Other Entries&#8217; #11.</p>
<p>4. Submitted by Hassaan</p>
<blockquote><p><strong>The unusable/undroppable bottle:</strong></p>
<p>Get a courier. Fill a rune using the courier. Send the courier to die in their tower/fountain/creeps. Type on main:</p>
<p>**** ! MY BOTTLE !!!</p>
<p>Let the enemy hero pick the bottle. And watch them cry because they just wasted an inventory slot.</p></blockquote>
<p>5. Submitted by antiweltteilchen</p>
<blockquote><p><strong>Dodge with Transformation Time</strong></p>
<p>Medusa&#8217;s split shot uses a bear form spell as base with a transformation time of 0.1 seconds just like Troll Warlord, because of that you are also able to dodge disables with switching it on/off.</p></blockquote>
<p>You can find more information on dodging with transformation time in my earlier blog post <a href="http://dotasecrets.wordpress.com/2009/01/29/dodge-with-transformation-time/" target="_blank">here</a>.</p>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Fun with Fountain</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">There&#8217;s an easy way to camp at enemy&#8217;s fountain without the fountain retaliating. Just use CM&#8217;s Frostbite that lasts for 10s with 10s cooldown against it.</div>
<h4>Other Entries</h4>
<p>Filetered out a few&#8230;</p>
<p>1. by Onin-</p>
<blockquote><p>The knockback effect of Batrider&#8217;s Flamebreak uses direct positioning. This means that if you get hit by the knockback just before you Blink, Teleport or use a similar ability, Flamebreak will put you right back where you were before.</p></blockquote>
<p>2. by Foede</p>
<blockquote><p>Dirge&#8217;s Soul Rip can target any building on the game, but with no effect on them, with the exception of his tombstone, which will be healed.</p></blockquote>
<p>3. by starfighter9</p>
<blockquote><p>The Sliding Elune&#8217;s Arrow</p>
<p>Although POTM&#8217;s Arrow usually flies in a straight line, if it hits the edge of the map and runs out of space to move directly ahead, it will slide along the edge of the map in the direction it was shot in. Useful when your enemy uses instant move skills or runs to the side shops/trees at the very edge and attempts to teleport, if you are unsure of exactly where he is then fire an arrow that will slide along the edge of the map. It is of course still subject to distance limitations.</p></blockquote>
<p>4. by antiweltteilchen</p>
<blockquote><span style="text-align:center; display: block;"><a href="http://dotasecrets.wordpress.com/2009/10/24/just-for-the-lolz-happy-anniversary-dotasecrets/"><img src="http://img.youtube.com/vi/ZZ0oTdb4DC4/2.jpg" alt="" /></a></span>
<p>What happens:</p>
<p>1) Tango is used.<br />
<span style="background-color:#ffffff;">2) The event spell_effect triggers, placing the slow aura buff and dealing 0 damage.<br />
3) Because of the 0 damage borrowed time triggers which the triggered windwalk call destroying the order queue.<br />
4) The spell effect actually didn&#8217;t finish because of that so the tree won&#8217;t be chopped and a charge won&#8217;t be taken.<br />
5) You still benefit from the heal since it&#8217;s triggered.</span></p></blockquote>
<p><span style="background-color:#ffffff;">5. by Adi_Nemesis</span></p>
<p><span style="background-color:#ffffff;"> </span></p>
<blockquote><p>I believe it&#8217;s a hardcoded bug, but rejuvenation&#8217;s interaction with unit pauses is abnormal. You will get healed more then the specified about when getting healed by a spell based off rejuvenation, because the healing keeps stacking up while the timer for the spell&#8217;s heal is still paused. thus the longer your paused, the more you will get healed.</p>
<p>You can take advantage of this when your hero is paused with a spell based off rejuvenation still active on you, an example being trapped in faceless void&#8217;s chronosphere.</p></blockquote>
<p>6. by Dox-</p>
<blockquote><p>Although Mirana&#8217;s range and Starfall &#8217;100% chance to hit&#8217; AoE check are the same (600), performing &#8216;Attack&#8217; command from far distance on not moving unit wouldn&#8217;t reach required AoE for Starfall.</p>
<p>That&#8217;s because of diffrent AoE checking between hardcoded and triggered abilities. For PotM&#8217;s attack all you need is contact with edge of collision size. Starfall requires center of collision size, which is a bit further.</p>
<p>Protip: after hitting with Arrow come a little bit closer than your attack range.</p></blockquote>
<p>7. by intricatekill</p>
<blockquote><p>Tiny can perform an avalanche+toss combo on a single hero, which refers to that you use toss during avalanche which will cause the unit to be hit twice by avalanche, so basically, if you see someone like enigma in river, blink avalanche+toss same time and he&#8217;ll die before he knows what happend.</p></blockquote>
<p>8. by charcoal80</p>
<blockquote><p>Sand King&#8217;s Caustic Finale has the same base skill as Ursa&#8217;s Fury Swipes. If both Ursa and Sand King are attacking the same target, SK&#8217;s attacks will also increase Fury Swipes&#8217; bonus damage. When the unit is killed the explosion damage from Caustic Finale will be dealt to all targets within 400 AoE so long as the target still has the Fury Swipes buff at the moment of death.</p></blockquote>
<p>9. by Foede</p>
<blockquote><p>Triggered movement still happens with hidden units, even if you notice it or not.</p>
<p>A recalled unit (eza&#8217;s ghost form) while under the effects of astral imprisonment (OD), will be moved next to ezalor, and then re-appear from his hidden state where eza teleported him.</p>
<p>A Mangix affected with X marks the spot (Kunka), after using his ulti, will be moved, but it will be moved again to the earth panda&#8217;s location once his ulti ends.</p></blockquote>
<p>10. by SpiritOfNoobs</p>
<blockquote><p>Armlet can be activated and placed on spirit bear without it suffering any degen. It will not gain any strength, but it will gain all the other benefits.</p></blockquote>
<p>11. by starfighter9</p>
<blockquote><p>The Dagon Lanaya</p>
<p>A summary of how Psi Blades work would be that after you fire your attack projectile at a non-structure unit, a trigger is made to be called when the unit is damaged or after 2 seconds have passed. This trigger will check for the damage source, and if it is Lanaya, will then deal the damage to units in the AoE. A side consequence of this is that if you deal damage to the target after you fire off your attack projectile and before it hits, the trigger will run and &#8216;splash&#8217; that damage. Since Lanaya has a not-too-fast projectile speed, it is entirely possible to fire off your attack, then unleash the full fury of your Dagon 5 onto all enemy units in the AoE for 800 pure, unreduced damage (Psi Blades &#8216;splash&#8217; is pure).</p></blockquote>
<p>12. by kevs926</p>
<blockquote><p>Waveform Extension</p>
<p>When you cast waveform make sure you spam a right click move command to the direction your wave is going. This extends the waveform, most noticeably when you have a haste rune or just a high movespeed. The important thing is to spam right click since the waveform trigger moves morph every .04 secs(i think) so the right click move command is cancelled every .04 secs.</p></blockquote>
<p>13. by spicysashimi</p>
<blockquote><p>Two separate instances of the ladder based spell permanent invisibility will allow the unit to attack and cast spells without revealing itself. This can be easily reproduced in dota using a combination of Mirana&#8217;s ultimate with either Stealth Assassin&#8217;s ultimate or Broodmother&#8217;s web.</p></blockquote>
<p>14. by protomanx1</p>
<blockquote><p>When you are playing the vastly superior Maelstrom-Pugna remember not to be tempted by that Divine Rapier on the ground, if you drop your Maelstrom while the Chain Lightning is bouncing it will stop, preventing your Triple Kill. (Also applicable to Mjollnir)</p></blockquote>
<p>15. by SoletLuna</p>
<blockquote><p>Non-combat consumables aren&#8217;t dispelled by damage below 20, whether hardcoded or triggered. (Like Rot lvl 1-3 won&#8217;t do, but who do I tell? x.x)<br />
<span style="background-color:#ffffff;">Though, hardcoded 0-damage events like Hex or Ensnare will fuck you up.<br />
Though second, DT: Normal and DT: Enhanced will always fuck it up.</span></p></blockquote>
<p>16. by Onin-</p>
<blockquote><p>It&#8217;s possible to kill melee units with Backtrack, as it&#8217;s based on the Spiked Carapace ability which always deals at least 1 damage to melee attackers.</p></blockquote>
<p>17. by Swifter555</p>
<blockquote><p>Radiance is one of the only auras that affects others while you are invisible as it is based on Building Damage Aura (Tornado); This in contrast to abilities such as Rot / Pulse Nova where if you go invisible you will not be able to deal damage to enemies but still drain your HP/MP.</p></blockquote>
<p>18. by SoletLuna</p>
<blockquote><p>Elune&#8217;s Arrow, if timed right, flying over neutrals on spawning time, can prevent neutrals from spawning.</p></blockquote>
<p>19. by JeeZ</p>
<blockquote><p>Heroes like Lycanthrope and Dragon Knight who transform can remain in their transformations even if they cast Mirror Image ( Manta Style ) by arranging commands ( Hold shift -&gt; move position -&gt; transform -&gt; manta style )</p>
<p>PS : Doesn&#8217;t work with Avatar/Rage though.</p></blockquote>
<p>20. by Foede</p>
<blockquote><p>Free Skadi</p>
<p>Ingredients:</p>
<p>-Lich with at least 1 lvl of Frost armor<br />
<span style="background-color:#ffffff;">-Enemy Centaur with at least 1 lvl of Return</span></p>
<p>Directions:<br />
<span style="background-color:#ffffff;">-Any unit with frost armor casted on, when attacking the centaur, will slow him, as if the Centaur had attacked the unit with frost armor.</span></p></blockquote>
<p><span style="background-color:#ffffff;">21. by Hassaan</span></p>
<p><span style="background-color:#ffffff;"> </span></p>
<blockquote><p>Ok so you running from a 5 person gank and got some dps spells on you so you cannot dagger away. What you do is you move to the edge and shift queue force staff and then euls on YOURSELF. Which will make you invulnerable while sliding. So you managed to outrun them AND escaped the dps which was supposed to kill you.</p>
<p>A good use for both items targetable on yourself.</p></blockquote>
<p>22. by antiweltteilchen</p>
<blockquote><p>Exactly and only the first you use a shapeshifting skill, the base mana regeneration of the unit you just morphed into is switched off for the whole transformation time.</p>
<p>Primary affected in DotA is Alchemist because he has a relatively long metamorph time and a high base mana regeneration in chemical rage.</p>
<p>Assuming you don&#8217;t have any % mana regen increase items and use chemical rage the first time at level 1 you lose 0.35*3 mana because of that fact.</p></blockquote>
<p>23. by jojothebandit</p>
<blockquote><p>Glyph also fortifies Dirges tombstone. Can be very usefull in large skirmishes.</p></blockquote>
<p>24. by spicysashimi</p>
<blockquote><p>When SpiritBreaker loses sight of his charged target, by dispelling the faerie fire buff using aphotic shield, diffusal blade, kraken&#8217;s shell, bkb, etc., Spirit Breaker will be given an attack move command to the last seen location of the charged target. Attack move allows Spirit Breaker to get distracted and attack creeps, towers, and everything else in his way with the full benefits of charge; max move speed and magic immunity. If Spirit Breaker regains sight of the target while in this state, he will reacquire his original target, and continue the charge where he left off.</p></blockquote>
<p>25. by Swifter555</p>
<blockquote><p>When Huskar and Necro&#8217;s ulti are both boosted by sceptre, it is possible to instagib a hero.</p></blockquote>
<p>26. by Starfighter9</p>
<blockquote><p>Spectral Escape</p>
<p>When cornered near the side of the map, it is possible to throw your dagger and then position yourself such that your unit centre is outside the map edge as defined by triggers. Since triggered spells seek out your unit centre rather than collision edge, and also usually rely on dummy units summoned directly above your head, being outside the map edge can prevent your inclusion in target groups, and also prevent dummies from being summoned to damage/stun you.</p></blockquote>
<p>27. by antiweltteilchen</p>
<blockquote><p>some facts involving chemical rage and procentual mana increasing items/skills:</p>
<p>1.) if you don&#8217;t drop and pickup a % mana increase item like sobi or void stone during chemical rage, the procentual bonus will only affect the base mana regeneration+mana regeneration from intelligence and not the base mana regeneration of alchemist in chemical rage.</p>
<p>example: you have 2 void stones and use lvl 3 chemical rage. ignoring mana reg from intelligence you get 2*0.01+12 mana/sek. the void stones only affect your base mana regenerationfrom your old form.</p>
<p>2.) it also works the other way around. if you dropped and picked up the 2 voidstones in ulti and you chemical rage ends and you don&#8217;t have full mana you will have a mana regeneration of 0.01+2*12 mana/sec.</p>
<p>in the other case you the mana regeneration is reset to the proper amount, meaning 3*0.01 mana/sec.</p>
<p><span style="background-color:#ffffff;">note that the mana regeneration is also reset when you change your intelligence in the time using this abnormal effect.</span></p></blockquote>
<p>28. by battou</p>
<blockquote><p>double sonic wave</p>
<p>you can actually get hit twice by 1 sonic wave. say you have a blink skill such as magina, you can be right beside QOP, get hit by the sonic wave as it comes out and blink in front and get hit again. this works similarly with x marks the spot.</p></blockquote>
<p>29. by p3datic</p>
<blockquote><p>What&#8217;s happening and why</p>
<span style="text-align:center; display: block;"><a href="http://dotasecrets.wordpress.com/2009/10/24/just-for-the-lolz-happy-anniversary-dotasecrets/"><img src="http://img.youtube.com/vi/AwOut8aVIHg/2.jpg" alt="" /></a></span>
<p>Scenario 1:</p>
<p>PL throws a Spirit Lance and an image of Pudge appears.</p>
<p>Why?</p>
<p>When PL is chosen, dummy units with a Wand of Illusion ability are created. When a Spirit Lance is thrown, the dummy unit is told to cast its spell on the last hero that was chosen by PL&#8217;s player. In normal game play, this doesn&#8217;t matter at all, but in Single Player or -test mode, with -noherolimit on, the last hero you chose from the taverns will have the Wand of Illusion spell cast on it. In this scenario, I selected Pudge after selecting PL.</p>
<p>Scenario 2:</p>
<p>PL throws a Spirit Lance and no illusions are formed.</p>
<p>Why?</p>
<p>The dummy units cannot cast their spells on untargettable units. In this case, I selected Obsidian Destroyer after PL in -noherolimit mode and told it to cast Astral Imprisonment on itself just before PL casts Spirit Lance. The dummy unit tries to cast Wand of Illusion, but since it cannot find the hero, no illusion can be formed. OD is one of many heroes who can accomplish this. Puck with Phase Shift, Panda with his ulti, even Cycloning a unit will render it impossible to target with Wand of Illusion.</p></blockquote>
<p>30. by spicysashami</p>
<blockquote><p>Contrary to popular belief, Truestrike from MKB stacks with other criticals on ranged heroes. You will not see the red critical numbers, but you still benefit from them. Though this only occurs when you acquire Truestrike after another source of Critical Strike..</p></blockquote>
<p>I hope you liked it. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Special Thanks:<br />
Robzor</p>
<p style="text-align:justify;">DISCLAIMER: Rights to reproduce content have been taken before posting this from dota-allstars.com. If you want to publish the content kindly do the same. I do not hold any rights to give permission regarding content in this post.</p>
<br />Posted in Advanced Mechanics, Tips n Tricks Tagged: anniversary, dota-allstars, facts, lol <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/786/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=786&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Good Luck Everyone!</title>
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		<pubDate>Fri, 09 Oct 2009 04:28:22 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
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		<description><![CDATA[Hello people, It seems like the moment I always feared of has finally arrived. I need to stop blogging and playing DotA. I have an important exam to take care of&#8230; an exam that&#8217;ll decide my future life&#8230; I&#8217;m feeling pathetic at the moment but this is for the good, right guys? It&#8217;s not that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=771&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello people,</p>
<p>It seems like the moment I always feared of has finally arrived. I need to stop blogging and playing DotA. I have an important exam to take care of&#8230; an exam that&#8217;ll decide my future life&#8230;</p>
<p>I&#8217;m feeling pathetic at the moment but this is for the good, right guys? It&#8217;s not that I&#8217;ll never blog again but yeah, it&#8217;ll be a nice long pause. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I know if I prepare for the exam with my heart, I&#8217;ll rock it. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for sticking with me this while (<strong>antiweltteilchen</strong> needs to be specially mentioned here <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ) and good luck with your life!</p>
<p>Bye everyone,<br />
I Love You all and I LOVE DOTA!</p>
<p><strong>Phoenix<br />
ICQ Number: </strong><span style="margin:0;padding:0;"><strong>560734447</strong> &#8230; add me, I&#8217;m still available <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span></p>
<p><strong>&#8212;&#8212;&#8212;<span id="more-771"></span><br />
</strong></p>
<p>I&#8217;m giving you a list of people who you might contact to clarify any DotA Mechanics related doubts&#8230; you can always trust them. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://www.playdota.com/forums/members/antiweltteilchen/" target="_blank">antiweltteilchen</a>, <a href="http://www.playdota.com/forums/members/e00e/" target="_blank">Robzor</a> (e00E), <a href="http://www.playdota.com/forums/members/3dm-rk/" target="_blank">3DM@rk</a> (that&#8217;s not an email id lolz), <a href="http://www.playdota.com/forums/members/soletluna/" target="_blank">SoletLuna</a>, <a href="http://www.playdota.com/forums/members/immolatusburn/" target="_blank">ImmolatusBurn</a>, <a href="http://www.playdota.com/forums/members/clogon/" target="_blank">Clogon</a> (he&#8217;s not that active nowadays), <a href="http://www.playdota.com/forums/members/foede/" target="_blank">Foede</a>, <a href="http://www.playdota.com/forums/members/protomanx1/" target="_blank">Protomanx1</a> and <a href="http://www.playdota.com/forums/members/dontomaso/" target="_blank">DonTomaso</a>.</p>
<p>There are some other important names also which I need to mention&#8230; <a href="http://www.dotastrategy.com/forum/profile.php?mode=viewprofile&amp;u=90906" target="_blank">vins</a> (Oh man! Good luck to the guy who will be getting interviewed by him!), <a href="http://www.dotastrategy.com/forum/profile.php?mode=viewprofile&amp;u=69698" target="_blank">CF[X]</a> (Sorry but I&#8217;m kinda in love with your fights with vins <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ), <a href="http://www.dotastrategy.com/forum/profile.php?mode=viewprofile&amp;u=26515" target="_blank">caspian</a> (He didn&#8217;t actually do anything for me but he is inspirational) and <a href="http://www.playdota.com/forums/members/stacyzmom/" target="_blank">StacyzMom</a>. Thanks you all!</p>
<p>Again some more names but this time for the ones who improved the DotA as a game&#8230; <a href="http://buffmeplz.blogspot.com/" target="_blank">BuffMePlz</a> for the epic AI Maps, <a href="http://www.playdota.com/forums/members/infrisios/" target="_blank">Infriosis</a> for the awesome DotA Themes and of course the almighty <a href="http://www.playdota.com/forums/members/icefrog/" target="_blank">Icefrog</a>! (Good Luck with the Valve thingy).</p>
<p>And I forgot to mention the MOST important people (okay sorry, but everyone needs to be credited)&#8230; my real life friends and my seniors&#8230; without which I could&#8217;ve never achieved the heights in DotA.</p>
<p>I&#8217;m sorry if I hurt somebody with my words during this time. I can&#8217;t remember any but&#8230; sorry!</p>
<p>Phoenix (again! <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )<br />
<strong>ICQ Number: </strong><span style="margin:0;padding:0;"><strong>560734447</strong> &#8230; add me, I&#8217;m still available <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span></p>
<p>&#8212;&#8212;&#8212;-</p>
<p>I&#8217;m deleting all the &#8216;update&#8217; stuff to give more room to actual &#8216;DotA Secrets&#8217;.</p>
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		<title>Icefrog &amp; Valve!!! Will DotA get FPS now? :P 6.64, 6.65 news</title>
		<link>http://dotasecrets.wordpress.com/2009/10/06/icefrog-valve-will-dota-get-fps-now-p/</link>
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		<pubDate>Mon, 05 Oct 2009 19:34:30 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Icefrog]]></category>
		<category><![CDATA[6.64]]></category>
		<category><![CDATA[6.65]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=755</guid>
		<description><![CDATA[Well, Icefrog&#8217;s leading a Valve team now, no wonder DotA will be an FPS game soon&#8230; LOLZ. Just Kiddin. But I wonder how will Icefrog benefit DotA working with Valve&#8217;s team. :S More to the news 6.64 would just be on game balancing while 6.65 will include some new heroes with some remakes (I wonder [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=755&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><img class="alignleft size-full wp-image-285" title="Icefrog" src="http://dotasecrets.files.wordpress.com/2009/09/icefrog.jpg?w=614" alt="Icefrog"   /></p>
<p style="text-align:justify;">Well, Icefrog&#8217;s leading a Valve team now, no wonder DotA will be an FPS game soon&#8230; LOLZ. Just Kiddin. But I wonder how will Icefrog benefit DotA working with Valve&#8217;s team. :S</p>
<p style="text-align:justify;">More to the news 6.64 would just be on game balancing while 6.65 will include some new heroes with some remakes (I wonder who&#8217;s turn is it now??? Alchemist? Weaver? no idea&#8230;.)</p>
<p style="text-align:justify;">Taken from Icefrog&#8217;s Blog&#8230;<span id="more-755"></span></p>
<blockquote>
<h4>Great News for DotA Fans</h4>
<p style="text-align:justify;">I have some really awesome news I&#8217;d like to share with you guys.<strong> I am now leading a team at Valve!</strong> I finally have all the resources needed to do some very exciting stuff that you guys will love. I look forward to revealing more specific details when the time is right.<img class="alignright" title="Valve" src="http://1.bp.blogspot.com/_X56mregoBL4/SsnxwTkI15I/AAAAAAAABc4/oyeJQpPCs0k/s400/valvedota.jpg" alt="" width="320" height="242" /></p>
<p style="text-align:justify;">My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights. Addressing these issues will enable us to further enjoy aspects of DotA such as the gameplay, mechanics, and in-game feel that currently work well and ought to be maintained. As I&#8217;ve said many times in the past and especially after today&#8217;s developments, I am very excited about DotA&#8217;s future!</p>
<p style="text-align:justify;"><strong>With regards to the 6.64 patch, the focus will be primarily on more balance improvements.</strong> It is moving along very smoothly and I expect to have it ready soon. Once those refinements are done, <strong>I&#8217;ll be working on some fun new content such as heroes or remakes for the 6.65 version. </strong>If there are specific things, big or small, you want me to consider for patches that follow, let me know.</p>
</blockquote>
<p style="text-align:center;"><strong>Bookmark &amp; Share this with everyone!</strong></p>
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		<title>Miniguide to Demolish based abilities by antiweltteilchen</title>
		<link>http://dotasecrets.wordpress.com/2009/10/05/miniguide-to-demolish-based-abilities-by-antiweltteilchen/</link>
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		<pubDate>Mon, 05 Oct 2009 14:37:58 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Quelling Blade]]></category>
		<category><![CDATA[Syllabear - The Lone Druid]]></category>
		<category><![CDATA[Demolish]]></category>
		<category><![CDATA[Dota Bugs]]></category>
		<category><![CDATA[Quell]]></category>
		<category><![CDATA[Tree Chop]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=746</guid>
		<description><![CDATA[Miniguide to Demolish based abilities used by Quelling Blade &#38; level 4 Spirit Bear. Read to find out how some heroes &#8216;extra&#8217; benefit out of Quelling Blade. (Some people also call this bug ) I&#8217;ve removed some stuff from his guide which did not relate to DotA and added some stuff that hits mind pretty [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=746&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3><img class="alignnone" title="Quelling Blade" src="http://www.dotastrategy.com/images/item/quellingblade-ru2c" alt="" width="64" height="64" /> <img class="alignnone" title="Spirit Bear" src="http://www.dotastrategy.com/images/skill/summonspiritbear.gif" alt="" width="64" height="64" /> Miniguide to Demolish based abilities</h3>
<p>used by Quelling Blade &amp; level 4 Spirit Bear. Read to find out how some heroes &#8216;extra&#8217; benefit out of Quelling Blade. (Some people also call this bug <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )<span id="more-746"></span></p>
<p>I&#8217;ve removed some stuff from his guide which did not relate to DotA and added some stuff that hits mind pretty often. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h5>Table on contents</h5>
<ol>
<li>Introduction</li>
<li>Skills using demolish</li>
<li>Properties</li>
<li>Interaction with orbs</li>
<li>Interaction with buffplacers</li>
<li>Demolish on Images</li>
<li>Demolish interaction with multi-target attacks</li>
</ol>
<h5>I. Introduction</h5>
<p>With the upcoming quelling blade in 6.60 i decided to write this miniguide for you folks so you get a better understanding how it works and use strategical benefits of it.</p>
<h5>II. Skills using demolish</h5>
<p>quelling blade melee/ranged<br />
spirit bear level 4</p>
<h5>III. Properties</h5>
<p>It only works on attacks so any triggered damage involved is not increased.</p>
<p>The bonus damage calcs is dependant on our base damage, damage from stats and raw damage boni. <strong>In this matter it totally behaves like a critical.</strong></p>
<blockquote><p><strong>For quelling blade the moment you pick the item up is determining whether it will be a QB ranged or melee. that means switching from melee to ranged form or the other way around won&#8217;t change the quelling blade just like the old basher.</strong></p>
<p><strong>At the moment Terrorblade, Syllabear, Troll Warlord and Dragonknight can benefit from that.</strong></p></blockquote>
<p>You can&#8217;t carry more than 1 Quelling blade.</p>
<p>Kunkka is not allowed to wield a Quelling blade.</p>
<blockquote><p><strong>Allowed targets of quelling blade: enemies,ground,nonhero,organic</strong> that means it&#8217;ll work versus:<br />
all enemy creeps except catapults<br />
all non-flying neutrals<br />
all enemy summons except hawk/greater hawk</p>
<p><strong>Yes, this means that Quelling Blade will benefit you against Roshan also!</strong></p></blockquote>
<p>Allowed targets for demolish from spirit bear: enemy,structure &#8230;i&#8217;ll skip what that means. should be obvious.</p>
<h5>IV. Interaction with orbs</h5>
<p>When an Orb effect and a Demolish based ability would affect a unit which is an allowed target for both abilities <strong>the Orb effect overrides the Demolish skill fully, so no bonus damage</strong>. This is always true except for the Orb effect Feedback. This one stacks with demolish (feedback damage isn&#8217;t increased).</p>
<p>examples:<br />
1.) a hero with quelling blade and sny attacks an enemy creep. -&gt; sny works, quelling doesn&#8217;t<br />
2.) a hero with quelling blade and diffusal attacks a neutral with mana pool. -&gt; both abilities work<br />
3.) spirit bear lvl 4 attacks an enemy building -&gt; demolish works because the entangle orb of spiritbear doesn&#8217;t have buildings as allowed target.</p>
<blockquote><p><strong>This means DO NOT buy Quelling Blade on Ursa as his third skill (passive) will override the extra damage effect from QB.</strong></p></blockquote>
<h5>V. Interaction with buffplacers</h5>
<p>There is none. as long as it is a pure buffplacer and not an orb it will stack with quelling blade.<br />
worth mentioning here is that criticals are increased multiplicatively by demolish, bashs aren&#8217;t</p>
<p>example: i hit an enemy creep with melee QB and a crystalis. Final damage=standard damage*1.32*1.75.</p>
<h5>VI. Demolish on Images</h5>
<p>It works on images as long as the Images don&#8217;t have any orb effect except feedback or lifesteal. the bonus damage by quelling is also reduced by the illusion&#8217;s damage dealt factor.</p>
<h5>VII. Demolish interaction with multi-target attacks</h5>
<p>For most multi-target attacks the maintarget of the attack determines if the demolish based skill affects non or all targets.<br />
This is true for Psiblade, any kind of cleave, any kind of splash, bouncing attack, splitshot. Pulverize based skills (only relevant for Tidehunter here) are independant of the demolish based spell.</p>
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<br />Posted in Quelling Blade, Syllabear - The Lone Druid Tagged: Demolish, Dota Bugs, Quell, Tree Chop <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/746/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/746/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/746/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/746/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/746/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/746/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/746/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/746/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=746&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Epic DotA Replays!</title>
		<link>http://dotasecrets.wordpress.com/2009/10/04/epic-dota-replays/</link>
		<comments>http://dotasecrets.wordpress.com/2009/10/04/epic-dota-replays/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 12:53:53 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Replays]]></category>
		<category><![CDATA[dota-allstars]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Epic Replays]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=733</guid>
		<description><![CDATA[Yoyoyo! As I promised, my new blog just on EPIC Dota Replays is out. epicdotareplays.blogspot.com is a collection of my favourite replays. I know you will love those replays too. The template is a simple one, maybe I&#8217;ll upgrade it some day. The point is&#8230; the replay should be good. You can also check out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=733&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicdotareplays.blogspot.com/"><img class="  alignleft" title="epicdotareplays" src="http://kwout.com/cutout/7/6r/d4/x5a_bor_rou_sha.jpg" alt="Epic DotA Replays" width="253" height="208" /></a></p>
<p style="text-align:justify;">Yoyoyo! <a href="http://dotasecrets.wordpress.com/2009/09/20/epic-replay/" target="_blank">As I promised</a>, my new blog just on EPIC Dota Replays is out. epicdotareplays.blogspot.com is a collection of my favourite replays. I know you will love those replays too. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p style="text-align:justify;">The template is a simple one, maybe I&#8217;ll upgrade it some day. The point is&#8230; the replay should be good. You can also check out the blog footer for recommended games of the heroes listed.</p>
<p style="text-align:justify;">You can check out the <a href="http://epicdotareplays.blogspot.com/" target="_blank">new blog here</a>. Gogogo! Download that replay and enjoy the epic awesomeness. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Do not forget to <a href="http://feeds.feedburner.com/EpicDotaReplays" target="_blank">subscribe to epicdotareplays</a> for updates to epic matches. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Btw, I&#8217;ll also be posting some competitive news on the blog.<span id="more-733"></span></p>
<p style="text-align:justify;"><a href="http://polldaddy.com/poll/2075476">Take Our Poll</a></p>
<p style="text-align:justify;">Credits:<br />
StacyzMom (PlayDota.com) for the blog header<br />
DarkMedina (PlayDota.com) for helping me out find good replays<br />
antiweltteilchen (PlayDota.com) for his pure Awesomeness<br />
Flodian (DotaStrategy.com) for &#8216;awesome&#8217; word I use so often nowadays. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Icefrog: Q&amp;A Session#3</title>
		<link>http://dotasecrets.wordpress.com/2009/09/29/icefrog-questions-answers-3/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/29/icefrog-questions-answers-3/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 00:32:35 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Icefrog]]></category>

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		<description><![CDATA[Q: How much longer do you realistically look at DotA as something that you want to put your time into and update? (from Murazor) A: I honestly can&#8217;t see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=718&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-285" title="Icefrog" src="http://dotasecrets.files.wordpress.com/2009/09/icefrog.jpg?w=614" alt="Icefrog"   /> Q: How much longer do you realistically look at DotA as something that you want to put your time into and update? (from Murazor)</strong></p>
<p>A: I honestly can&#8217;t see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon. I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don&#8217;t put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.<span id="more-718"></span></p>
<p><strong>Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented? (from sgamer.com)</strong></p>
<p>A: I don&#8217;t think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA&#8217;s primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game&#8217;s true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.</p>
<p><strong>Q: What do you think of Starcraft 2 Editor? (from tobby)</strong></p>
<p>A: It looks great, I&#8217;m sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.</p>
<p><strong>Q: Have you decided if you are moving DotA to Starcraft 2 yet? (from Vodotz)</strong></p>
<p>A: I&#8217;ve been actively exploring several options for some time now.  Starcraft 2 might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:</p>
<p>- Will we be able to reproduce the subtle, but very important, unit spell, attack and  movement mechanics properly?<br />
- Will the art style fit DotA? Will there be enough unique and identifiable character  models for heroes to use?<br />
- Will it encourage team sponsors or help improve the DotA competitive scene?<br />
- Will it provide features that improve DotA, such as: accessibility, networking  capabilities, visual readability, spectator features, interface design, etc.</p>
<p>These are the general issues I&#8217;ve been considering when thinking about what the right thing is for DotA&#8217;s future.</p>
<p><strong>Q: Why did you remove the combat regeneration from Heart of Tarrasque? (from Florian)</strong></p>
<p>A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn&#8217;t the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn&#8217;t reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.</p>
<p>This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.</p>
<p><strong>Q: How can I help improve the game itself? Are you going to add my suggestion if I send it? (from JoseC)</strong></p>
<p>A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn&#8217;t practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn&#8217;t mean that they don&#8217;t get factored in. For me, it isn&#8217;t always about the specific suggestions as much as what the player is thinking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By &#8220;type of player&#8221; I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.</p>
<p><strong>Q: What will happen with the -switch command? (from n!ight)</strong></p>
<p>A: To be honest, I&#8217;m not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.</p>
<p><strong>Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras? (from prodota.ru)</strong></p>
<p>A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn&#8217;t always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.</p>
<p><strong>Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you? (from kiu)</strong></p>
<p>A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.</p>
<p><strong>Q: Have you considered the suggestion to make Invoker&#8217;s orbs not interrupt movement? (from STT40)</strong></p>
<p>A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so that you would sometimes get incorrect orbs if you clicked too rapidly.</p>
<p><strong>Q: Do you have a schedule for day/week/month, according to which you are working with DotA? (from gibigate)</strong></p>
<p>A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I usually try to make a new beta map every day to experiment with, so it&#8217;s usually just a chunk of time each day rather than spaced out. It changes from month to month, though.</p>
<p><strong>Q: Do you have any plans to restore custom &#8220;-terrain&#8221; commands (snow, etc.) in the near future? (from Xochaedo)</strong></p>
<p>A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools (<a style="color:#0000cc;" href="http://www.playdota.com/forums/dota-tools-ai-maps/" target="_blank">http://www.playdota.com/forums/dota-tools-ai-maps/</a>) that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.</p>
<p><strong>Q: Will there be a new easter egg map soon? (from Zeyall)</strong></p>
<p>A: What easter eggs? <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks to everyone that emailed me their questions. If you didn&#8217;t see yours listed here and would still like me to answer it next time, let me know.</p>
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		<title>DotA Allstars v6.63b AI 0.212</title>
		<link>http://dotasecrets.wordpress.com/2009/09/24/dota-allstars-v6-63b-ai-0-212/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/24/dota-allstars-v6-63b-ai-0-212/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 12:47:56 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[AI Maps]]></category>
		<category><![CDATA[6.63b]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=698</guid>
		<description><![CDATA[Download Links: Link 1 Link 2 Link 3 Changelog: 6.63b (v0.212) ============== -First update to 6.63b -Fixed an issue that was causing AI bots to learn their abilities out of order -Fixed another issue that was still causing the game to crash when a player leaves the game early -Added some additional AI ability functionality [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=698&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h4><img class="alignleft size-full wp-image-292" title="Dota Allstars Download Icon" src="http://dotasecrets.files.wordpress.com/2009/09/dota-allstars-download-icon.jpg?w=614" alt="Dota Allstars Download Icon"   />Download Links:</h4>
<blockquote><p><a href="http://www.mediafire.com/?kntzc2zdmln" target="_blank">Link 1</a><br />
<a href="http://rapidshare.com/files/284125128/DotA_Allstars_v6.63b_AI_0.212.w3x" target="_blank">Link 2</a><br />
<a href="http://www.megaupload.com/?d=BFNO0D5W" target="_blank">Link 3</a></p></blockquote>
<h4>Changelog:<span id="more-698"></span></h4>
<blockquote><p>6.63b (v0.212)<br />
==============<br />
-First update to 6.63b<br />
-Fixed an issue that was causing AI bots to learn their abilities out of order<br />
-Fixed another issue that was still causing the game to crash when a player leaves the game early<br />
-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)</p></blockquote>
<p>Have Fun&#8230; <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="center"><strong>Share this!</strong></p>
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		<title>Kill or not? Culling Blade!</title>
		<link>http://dotasecrets.wordpress.com/2009/09/23/kill-or-not-culling-blade/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/23/kill-or-not-culling-blade/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 03:35:28 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Mogul Khan - The Axe]]></category>
		<category><![CDATA[Secrets]]></category>
		<category><![CDATA[Blademail]]></category>
		<category><![CDATA[Culling Blade]]></category>
		<category><![CDATA[Decrepify]]></category>
		<category><![CDATA[Fatal Bonds]]></category>
		<category><![CDATA[Shallow Grave]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=590</guid>
		<description><![CDATA[Culling Blade Information Written for v6.63b SKILL DESCRIPTION: Purges the weak from Mogul Kahn&#8217;s sight. Deals moderate damage, but will kill a target that is low on life. Level 1 &#8211; Deals 150 damage, kills if target is below 300 HP. Level 2 &#8211; Deals 250 damage, kills if target is below 450 HP. Level [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=590&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Mogul Khan icon" src="http://www.dotastrategy.com/images/hero/mogul.gif" alt="" width="64" height="64" /> <img class="alignnone" title="Culling Blade Icon" src="http://www.dotastrategy.com/images/skill/cullingblade.gif" alt="" width="64" height="64" /> <strong>Culling Blade Information<br />
</strong></p>
<p>Written for v6.63b</p>
<p><strong>SKILL DESCRIPTION:</strong></p>
<p>Purges the weak from Mogul Kahn&#8217;s sight. Deals moderate damage, but will kill a target that is low on life<strong>.<span id="more-590"></span></strong></p>
<p>Level 1 &#8211; Deals 150 damage, kills if target is below 300 HP.<br />
Level 2 &#8211; Deals 250 damage, kills if target is below 450 HP.<br />
Level 3 &#8211; Deals 300 damage, kills if target is below 625 HP.<br />
Mana Cost: 120/160/200<br />
Cooldown: 75/65/55</p>
<p><strong>NOTES:</strong></p>
<p>• Damage type: magic (regular), 100000000 physical (killing blow*)<br />
• The killing blow* is dealt at the target if its HP is below 300/450/625 respectively, depending on the level of Culling Blade.<br />
<strong>• The killing blow* goes through magic immunity.</strong><br />
• The killing blow* removes all buffs from the target unit before killing it. ONLY KILLING BLOW!<br />
<strong>• Cast Range is 150.<br />
<strong>• </strong><span style="color:#000000;">The non fatal magical damage is always dealt </span><span style="color:#000000;">with a .25 sec delay.</span></strong><strong></strong></p>
<blockquote><p>• <strong>The only two ways of surviving a culling blade are:</strong></p>
<p>- Puck&#8217;s Phase Shift &#8211; Will work for both  auto-cast as well as great manual timing.</p>
<p>- Ghost Form (Ghost Scepter) &#8211; It evades the Killing Blow (100000000 physical damage). However, <strong>the target still receives amplified (44% extra) magical damage (1.44 times 150/250/300) due to Ghost Form.</strong></p></blockquote>
<p><strong>FAQs:</strong></p>
<p>The sole purpose of writing this post was because the following questions wander the player&#8217;s mind very often:<strong><br />
</strong></p>
<blockquote><p><strong>Q. <span style="text-decoration:underline;">Shallow Grave vs Culling blade</span>: If a unit&#8217;s hp is lower than 300/450/625 but under the shallow grave, will he die of culling blade?</strong></p>
<p><strong>A. Yes</strong></p>
<p>E. Dazzles Shallow Grave is a triggered heal that simply heals you for the same amount of damage you would take before the damage is applied resulting in you staying at 2 hp and not dying. You cannot heal more than your maximum hp and therefore you will die if you take more damage than your max hp (100000000 is practically always greater than max hp <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ). Note that since shallow grave is triggered, the spell will still be in effect even though the visual on top of target&#8217;s head is gone.<br />
Similar explanation goes for other triggered healing mechanisms. Examples are Abbadon&#8217;s Borrowed Time, Backtrack, etc.</p></blockquote>
<blockquote><p><strong>Q. <span style="text-decoration:underline;">Fatal Bonds vs Culling Blade</span>: If you land a killing blow against someone that&#8217;s fatal bonded, will everything else that&#8217;s fatal bonded die as well, taking 15% of 100000000?</strong></p>
<p><strong>A. No</strong></p>
<p>E. Only damage between 10 and 6000 activates Fatal Bonds. If the damage is outside of this interval, Fatal Bonds won&#8217;t do anything.</p></blockquote>
<blockquote><p><strong>Q. <span style="text-decoration:underline;">Blademail vs Culling Blade</span>: Will axe get the return wtf! damage?</strong></p>
<p><strong>A. No</strong></p>
<p>E. Blademail, like with Warlock&#8217;s fatal bonds, has a 3000 damage limit (2 &#8211; 3000 damage caps actually). If the unit is damaged by that much or bigger, the trigger will not do damage.</p></blockquote>
<blockquote><p><strong>Q. <span style="text-decoration:underline;">Pugna&#8217;s Decrepify vs Culling Blade</span>: Will Culling Blade kill a decripified unit?</strong></p>
<p><strong>A. Yes<br />
</strong></p>
<p>E. Pugna&#8217;s Decrepify is a buff and Culling Blade&#8217;s killing blow removes buff before damaging.</p></blockquote>
<p><strong>Special Thanks: antiweltteilchen</strong></p>
<p align="center"><strong>Bookmark this Axe Lover&#8217;s!</strong></p>
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<br />Posted in Mogul Khan - The Axe, Secrets Tagged: Blademail, Culling Blade, Decrepify, Fatal Bonds, Shallow Grave <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/590/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/590/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/590/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/590/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/590/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/590/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/590/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/590/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=590&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Fun names of 6.63&#8230; I&#8217;m the Juggernaut Bitch!</title>
		<link>http://dotasecrets.wordpress.com/2009/09/21/fun-names-663/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/21/fun-names-663/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 13:03:05 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[antiweltteilchen]]></category>
		<category><![CDATA[Gossips]]></category>
		<category><![CDATA[Icefrog]]></category>
		<category><![CDATA[6.63]]></category>
		<category><![CDATA[fun names]]></category>
		<category><![CDATA[lol]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=671</guid>
		<description><![CDATA[Okay, do you remember Icefrog included in 6.63&#8242;s changelog &#8220;* Added a lot more fun names (5464)&#8221;. You know which names were these? If not, here&#8217;s the list of fun names&#8230; [list originally made by antiweltteilchen] Admiral: Kunkka, CoCo Tauren Chieftain: Kaz Stonebul,Cairne Bloodhoof Dragon Knight: Trogdor Axe: Mogul Kahnt Touch This Lifestealer: Gollum Juggernaut: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=671&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-556" title="DotA Secrets Feed" src="http://dotasecrets.files.wordpress.com/2009/09/dota-secrets-feed.jpg?w=614" alt="DotA Secrets Feed"   />Okay, do you remember Icefrog included in 6.63&#8242;s changelog &#8220;* Added a lot more fun names (5464)&#8221;. You know which names were these?</p>
<p>If not, here&#8217;s the list of fun names&#8230; [list originally made by antiweltteilchen]<span id="more-671"></span></p>
<blockquote><p>Admiral: Kunkka, CoCo<br />
Tauren Chieftain: Kaz Stonebul,Cairne Bloodhoof<br />
Dragon Knight: Trogdor<br />
<strong>Axe: Mogul Kahnt Touch This</strong><br />
Lifestealer: Gollum<br />
<strong>Juggernaut: I&#8217;m the juggernaut bitch!</strong><br />
Faceless Void: Gorzerk<br />
<strong>Lightning Revenant: Gillette</strong><br />
Ursa Warrior: Fuzzy Wuzzy<br />
Bone Fletcher: Clinkz Eastwood<br />
<strong>Nerubian Assassin: A&#8217;noob Arak</strong><br />
Enchantress: Bambi<br />
Faerie Dragon: Kupu-Kupu<br />
<strong>Holy Knight: Jackie Chen, Chechen</strong><br />
Keeper of the Light: Gandalf<br />
Invoker: Kal-El</p></blockquote>
<p>Note that these are just the &#8216;fun&#8217; names&#8217; that were included in 6.63. Some of them were already present in the previous version and some of the them will continue to appear in future versions. [Sadly, Icefrog has removed many of these already in 6.63b including &#8220;I&#8217;m the Juggernaut Bitch!&#8221;</p>
<p align="center"><strong>Share this list with your friends!</strong></p>
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<br />Posted in antiweltteilchen, Gossips, Icefrog Tagged: 6.63, fun names, Icefrog, lol <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/671/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/671/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/671/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/671/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/671/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/671/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/671/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/671/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=671&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>DotA Allstars v6.63b released!</title>
		<link>http://dotasecrets.wordpress.com/2009/09/21/dota-allstars-v6-63b-released/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/21/dota-allstars-v6-63b-released/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 02:50:21 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[6.63b]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=668</guid>
		<description><![CDATA[Download Link Changelog: * Fixed an exploit possible with Puck * Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected) [Click here for more details] * Fixed Wrath of Nature from targeting couriers * Fixed a bug with Spirit Bear&#8217;s entangle and overgrowth * Fixed Heart icon [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=668&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.getdota.com/map_archive/map/last/lang/en" target="_blank"><strong><img class="alignleft size-full wp-image-292" title="Dota Allstars Download Icon" src="http://dotasecrets.files.wordpress.com/2009/09/dota-allstars-download-icon.jpg?w=614" alt="Dota Allstars Download Icon"   />Download Link</strong></a></p>
<p><span style="text-decoration:underline;"><strong>Changelog:</strong></span></p>
<blockquote><p>* Fixed an exploit possible with Puck<br />
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected) [<a href="http://dotasecrets.wordpress.com/2009/09/20/armlet-phase-problem-icefrog/" target="_blank">Click here</a> for more details]<span id="more-668"></span><br />
* Fixed Wrath of Nature from targeting couriers<br />
* Fixed a bug with Spirit Bear&#8217;s entangle and overgrowth<br />
* Fixed Heart icon on the endgame scoreboard<br />
* Undid a couple of the fun names recently added<br />
* Fixed a rare abuse that could cause other users performance to drop</p></blockquote>
<p>Get <strong><a href="http://feeds.feedburner.com/dotasecrets" target="_blank">updates by feed</a></strong> or <strong><a href="http://feedburner.google.com/fb/a/mailverify?uri=dotasecrets&amp;loc=en_US" target="_blank">subscribe via email</a></strong> and <strong><a href="http://www.twitter.com/dotasecrets" target="_blank">follow DotA Secrets on Twitter</a></strong> to get updates on DotA first of all!</p>
<br />Posted in Maps Tagged: 6.63b <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dotasecrets.wordpress.com/668/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dotasecrets.wordpress.com/668/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dotasecrets.wordpress.com/668/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dotasecrets.wordpress.com/668/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dotasecrets.wordpress.com/668/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dotasecrets.wordpress.com/668/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dotasecrets.wordpress.com/668/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dotasecrets.wordpress.com/668/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=668&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Epic Replay</title>
		<link>http://dotasecrets.wordpress.com/2009/09/20/epic-replay/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/20/epic-replay/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 15:49:22 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Replays]]></category>
		<category><![CDATA[Epic Replays]]></category>

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		<description><![CDATA[Don&#8217;t worry, I won&#8217;t be posting more replays on this blog. I&#8217;ll come up with some plan to publish them somewhere else where you can download premium replays. But for the time being, here&#8217;s the first replay I&#8217;ll recommend of. Now this is the replay of a thrilling match between Razer.CGC and CURRAX. Both the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=663&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-291" title="Download_Icon.png" src="http://dotasecrets.files.wordpress.com/2009/09/download_icon-png.jpg?w=614" alt="Download_Icon.png"   />Don&#8217;t worry, I won&#8217;t be posting more replays on this blog. I&#8217;ll come up with some plan to publish them somewhere else where you can download premium replays. But for the time being, here&#8217;s the first replay I&#8217;ll recommend of.</p>
<p>Now this is the replay of a thrilling match between Razer.CGC and CURRAX. Both the teams played very good but the heroes to focus on are &#8216;<strong>Dark Seer</strong>&#8216; and &#8216;<strong>Abbadon</strong>&#8216;. Truly amazing gameplay. I&#8217;m sure you&#8217;ll love it<strong>!</strong><span id="more-663"></span></p>
<h2>Game Details</h2>
<blockquote>
<p style="text-align:center;">Game Version: 1.24b<br />
Map Version: 6.62b<br />
Razer.CGC vs CURRAX<br />
<a href="http://www.playdota.com/forums/attachment.php?attachmentid=4535&amp;d=1252880972" target="_blank">Download Link</a> [550 kb approx.]</p>
<h4>Sentinel (Currax)</h4>
<p>Earthshaker &#8211; Mirana &#8211; Viper &#8211; Rylai &#8211; Bristleback</p>
<h4>Scourge (Razer.CGC)</h4>
<p>Abbadon &#8211; Puck &#8211; Kunkka &#8211; Vengeful &#8211; Dark Seer</p></blockquote>
<p>Watching league replays is one way to improve your skills, so don&#8217;t miss out this one! Also, you can attach these replays into your hero guides.</p>
<p>Do comment on the replay and also if I should continue posting these. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><strong>PLZ TELL IF I SHOULD CONTINUE TO POST PREMIUM REPLAYS ON THIS BLOG ITSELF</strong>. Else I&#8217;m planning to make a new blog for download section.</p>
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			<media:title type="html">Phoenix</media:title>
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		<title>Armlet &amp; Phase Problem! &#8211; Icefrog</title>
		<link>http://dotasecrets.wordpress.com/2009/09/20/armlet-phase-problem-icefrog/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/20/armlet-phase-problem-icefrog/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 08:27:49 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Icefrog]]></category>
		<category><![CDATA[6.63]]></category>
		<category><![CDATA[playdota]]></category>

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		<description><![CDATA[A member at the playdota forums (i_play_dota) brought brought into light a design problem with &#8216;Phase Boots&#8217; &#38; &#8216;Armlet of Mordiggan&#8217;. [Written for v6.63. This is now implemented in v6.63b] OK, so it&#8217;s not really a bug, but rather a design problem. When you&#8217;re trying to build an armlet and you have boots in your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=657&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-285" title="Icefrog" src="http://dotasecrets.files.wordpress.com/2009/09/icefrog.jpg?w=614" alt="Icefrog"   />A member at the playdota forums (i_play_dota) brought brought into light a design problem with &#8216;Phase Boots&#8217; &amp; &#8216;Armlet of Mordiggan&#8217;.</p>
<p>[Written for v6.63. This is now implemented in v6.63b]</p>
<blockquote><p>OK, so it&#8217;s not really a bug, but rather a design problem. When you&#8217;re trying to build an armlet and you have boots in your inventory, you automatically get phase boots whether you want them or not (unless you remove the boots)<strong>.<span id="more-657"></span><br />
</strong><br />
What I want:</p>
<p><img class="alignnone" title="Boots" src="http://www.dotastrategy.com/images/item/bootsofspeed.gif" alt="" width="64" height="64" /></p>
<p><img class="alignnone" title="Helm of the Dominator" src="http://www.dotastrategy.com/images/item/helmofironwill.gif" alt="" width="64" height="64" />+<img class="alignnone" title="Gloves of Haste" src="http://www.dotastrategy.com/images/item/glovesofhaste.gif" alt="" width="64" height="64" />+<img class="alignnone" title="Blades of Attack" src="http://www.dotastrategy.com/images/item/bladesofattack.gif" alt="" width="64" height="64" />+<img class="alignnone" title="Scroll" src="http://www.dotastrategy.com/images/item/scrolloftownportal.gif" alt="" width="64" height="64" /> = <img class="alignnone" title="Armlet of Mordiggan" src="http://www.dotastrategy.com/images/item/armletofmordiggian.gif" alt="" width="64" height="64" /></p>
<p>What I get:<br />
<img class="alignnone" title="Boots" src="http://www.dotastrategy.com/images/item/bootsofspeed.gif" alt="" width="64" height="64" />+<img class="alignnone" title="Gloves of Haste" src="http://www.dotastrategy.com/images/item/glovesofhaste.gif" alt="" width="64" height="64" />+<img class="alignnone" title="Blades of Attack" src="http://www.dotastrategy.com/images/item/bladesofattack.gif" alt="" width="64" height="64" /> = <img class="alignnone" title="Phase Boots" src="http://www.dotastrategy.com/images/item/phaseboots.gif" alt="" width="64" height="64" /></p>
<p><img class="alignnone" title="Helm of the Dominator" src="http://www.dotastrategy.com/images/item/helmofironwill.gif" alt="" width="64" height="64" /> <img class="alignnone" title="Scroll" src="http://www.dotastrategy.com/images/item/scrolloftownportal.gif" alt="" width="64" height="64" /></p>
<p>A solution would be to make phase boots disassemblable at the circle/crow (they&#8217;re not ), or to make them require a recipe. Feel free to suggest/implement other solutions.</p>
<p>I know I can avoid this by dropping the boots, but it&#8217;s a pain to have to remember to do that! If I forget, I&#8217;m completely screwed because I forgot some mechanical detail, not because I played badly.</p></blockquote>
<p>Now Icefrog has come up with a solution and is asking to comment on it.</p>
<blockquote><p>I am considering the following recipe change for Armlet as a solution to the frequent concerns players have been having with regards to the conflicting recipes with Phase Boots.</p>
<p>Old:<br />
====<br />
Helm + Gloves + Blades (500) + Recipe (900)</p>
<p>New:<br />
====<br />
Helm + Gloves + Recipe (500) + Quarterstaff (900)</p>
<p>It seems like the more straightforward solution to the issue without requiring users to carry an extra recipe for phase or run home to disassemble.</p>
<p>What do you guys think?</p></blockquote>
<p>So, what do you guys think???</p>
<p align="center"><strong>Tell the world about this!</strong></p>
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			<media:title type="html">Phoenix</media:title>
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			<media:title type="html">Icefrog</media:title>
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			<media:title type="html">Boots</media:title>
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			<media:title type="html">Gloves of Haste</media:title>
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			<media:title type="html">Blades of Attack</media:title>
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			<media:title type="html">Scroll</media:title>
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			<media:title type="html">Armlet of Mordiggan</media:title>
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		<title>The new DotA LoadScreen 6.63</title>
		<link>http://dotasecrets.wordpress.com/2009/09/17/the-new-dota-loadscreen-6-63/</link>
		<comments>http://dotasecrets.wordpress.com/2009/09/17/the-new-dota-loadscreen-6-63/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 07:30:11 +0000</pubDate>
		<dc:creator>Phoenix</dc:creator>
				<category><![CDATA[Icefrog]]></category>
		<category><![CDATA[Wallpapers]]></category>
		<category><![CDATA[6.63]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[load screen]]></category>
		<category><![CDATA[Surprise]]></category>

		<guid isPermaLink="false">http://dotasecrets.wordpress.com/?p=614</guid>
		<description><![CDATA[Here is the new DotA Loadscreen&#8230; Click on the picture to download the wallpaper. My comments about the wallpaper: Enchantress looks manly, Tiny&#8217;s not very great but the horse looks stunning and juggy looks confused(even from behind! ) and is tattooed all over his body! The font is better now. Anyways, I will love your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dotasecrets.wordpress.com&amp;blog=8927684&amp;post=614&amp;subd=dotasecrets&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 310px"><a href="http://kunkka.deviantart.com/art/Defense-of-the-Ancients-6-63-137492138"><img title="6.63 Loadscreen" src="http://th01.deviantart.net/fs50/300W/i/2009/262/a/e/Defense_of_the_Ancients__6_63__by_kunkka.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Wallpaper Version 6.63</p></div>
<p>Here is the new DotA Loadscreen&#8230; Click on the picture to download the wallpaper.</p>
<p>My comments about the wallpaper: Enchantress looks manly, Tiny&#8217;s not very great but the horse looks stunning and juggy looks confused(even from behind! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) and is tattooed all over his body! The font is better now. Anyways, I will love your comments on the new work of Kunkka. Do tell what you feel about it. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Now, did you notice the ICEFROG on Juggy&#8217;s Flag??? Great artwork Kunkka. ROFL! </strong>(Brought into light to me by kikimomakuto @ dotastrategy.com)<strong><br />
</strong></p>
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